How a cashless product went from zero to the right integration partner
5 mo
zero to live demo
1
product killed before it became a liability
Role
Senior Product Manager, Payments & Cashless
Period
2025–2026
Industry
B2B SaaS · Cashless · Strategy & Partnerships
5 mo
zero to live demo
1
product killed before it became a liability
1
co-development partnership established with shared roadmap
Three providers, one strategic gap, and an internal product that wasn't going to work. I killed it early and built a partnership that delivered in 5 months.
Customers wanted to stop using cash. Load money on a card, tap to play. The company had no solution, and the competitor did. Three providers were on the table. The obvious choice — building it in-house — wasn't going to work. I killed that option early, tested two alternatives against real constraints, and built a partnership that went from nothing to a working system in 5 months.
The hardest product decision isn't what to build. It's what to stop building. Parking the internal product early saved months and prevented a second crisis.
The context
The company's payment product was growing fast — 42% of transaction volume, 5 new businesses going live every week, and the core product was finally stable after months of crisis. But customers kept asking the same question: when can we go cashless?
The industry was moving toward card-based payments. Load money on a card, tap to play, no coins needed. The main competitor already had it. That gap was showing up in every sales conversation. The question wasn't whether to build it. The question was how — because nobody had figured out how to connect a cashless system to the existing payment product, and the technical gap was bigger than anyone expected.
The challenge
The accounting problem was the hidden trap. When a customer loads money on a card, that's recorded as income. When they spend it, that's recorded as income again. Double counting. Every business running cashless would need to fix their books manually every day, or the numbers wouldn't add up.
Three providers were available, each with different technology, different pricing, and different willingness to work together on a solution. Nobody inside the company had mapped the options or defined what 'going cashless' actually required.
The approach
The first move was to understand what we were actually building. Not "a cashless feature" but a specific product definition: what does cashless integration mean for a platform that already runs Square payments? What's the data model? Where does the money flow? I mapped the full transaction lifecycle across deposit, play, and redemption before evaluating any provider.
Then I killed the obvious option. The internal product, OneCashless, had been explored through multiple discovery sessions. On paper it looked like the fastest path. In practice, the product wasn't convincing. The business model was unclear, the technical architecture required work we couldn't justify, and forcing a weak product into production would have created the same crisis the payments team had just spent months fixing. I parked it. Deliberately.
The hardest product decision isn't what to build. It's what to stop building.
Intercard was the first real test. A $500-per-terminal API fee, but they had existing market presence. I scoped a proof of concept with two pilot centers, got it validated, and put it into daily use. It proved cashless integration was technically viable on the platform.
The real unlock was Amusement Connect. They had something no other provider offered: native compatibility with Square. That meant the double-counting problem had a structural solution, not just a workaround. I initiated a co-development partnership and negotiated a shared roadmap toward feature parity with the Intercard integration.
Choosing a partner isn't a vendor evaluation. It's a product decision.
The double-counting problem got a specific solution. I explored multiple approaches: QR-based app payments, gift card mechanisms, physical hardware swaps. None solved it cleanly. The breakthrough was a payout-based model using Square's gift card infrastructure, where redemptions offset deposits instead of creating new income lines. Clean books. No manual reconciliation.
BowlExpo validated the direction. The industry's largest trade show, and the platform needed to show cashless capability. The team delivered a working integration in under five months from kickoff. Not a demo. A working system.
The results
2
pilot centers validated on Intercard, proving platform viability
1
co-development partnership established with shared roadmap
5 mo
from zero to live cashless demo at the industry's largest trade show
1
product killed (OneCashless) before it could become a liability
What I learned
The hardest product decision isn't what to build. It's what to stop building. OneCashless had momentum, internal supporters, and a head start. It also wasn't going to work. Parking it early saved months of engineering time and prevented a second payments crisis.
The second lesson: when the technical problem seems unsolvable, the answer is usually in the data model, not in the UI. The double-counting problem disappeared once I stopped looking for a user-facing fix and started mapping where money actually flows in the system.
The third: choosing a partner isn't a vendor evaluation. It's a product decision. Amusement Connect won not because they had the best pitch, but because their architecture solved a problem ours couldn't solve alone.
Transferable patterns
Kill your product to solve the real problem
The hardest product decision: recommending to stop building internally and partner instead. The structural problem (regulatory, hardware, operations) couldn't be solved by better software.
Pilot before you commit
5 clients, 150+ transactions in 14 days was enough signal. You don't need 100 clients to validate a direction — you need the right 5.
Partner selection is product work
Evaluating 3 vendors wasn't procurement — it was product strategy. The scoring framework (tech, API, roadmap, overlap) was the same framework you'd use for build vs buy.
Zero-to-one requires a different PM muscle
Going from nothing to a working pilot in 5 months required PM skills that maintenance mode never exercises: ambiguity tolerance, vendor negotiation, stakeholder alignment without data.
These cases tell the how. For the who, there's the about page. If you want to talk, write me.